ABERRANT

3D Character Sculpt, Retopology, Rig, and Materials

This piece was my final project for my Digital Character Sculpting course at the Savannah College of Art and Design.

I took this opportunity to dive deeper into and expand on ideas I’d explored previously in my virtual reality avatar projects. Namely, I wanted to explore creating a character who is made of metal, yet still maintains most normal human biology.

My goal was to depict a character who had been experimented on and perhaps tortured, before escaping and living on the run.

To convey this, I gave this character a cropped hospital gown as a shirt; the only clothing they would’ve had upon escaping. They wear joggers that don’t quite fit, and shoes covered in mud from their journeys. A scar from experimental surgery streaks across their forehead, both stapled and welded to account for their metallic and humanoid biology. With them, they carry a radio tuned to a live news broadcast so that they can keep tabs on the investigation into their own whearabouts.

See photos and interactive 3D viewer below:

View the full 3D Character here:

*Sculpted in ZBrush, Retopology, Rig, & UVs in Blender, Materials in Substance 3D Painter

NO AI USED

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